找回密码
 注册入学

QQ登录

只需一步,快速开始

Multi-Threaded Game Engine Design

2013-8-20 04:10| 发布者: admin| 查看: 994| 评论: 0|原作者: Jonathan S. Harbour|来自: [db:来源]

ISBN:1435454170
出版时间:August-19-2010
关键字:游戏设计与编程
总页数:550

MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show students how to apply advanced, cutting edge techniques to their game programming skill set.


鲜花

握手

雷人

路过

鸡蛋

联系我们|Archiver|小黑屋|手机版|滚动|柠檬大学 ( 京ICP备13050917号-2 )

GMT+8, 2024-5-2 16:52 , Processed in 0.027552 second(s), 15 queries .

Powered by Discuz! X3.5 Licensed

© 2001-2023 Discuz! Team.

返回顶部